Marking a vehicle as ‘player vehicle’ for game code

A recent finding from the forums is that the GTA game code checks for the presence of a decorator named player_vehicle on entities to enable/disable certain behavior for player-driven vehicles (e.g. personal vehicles?). Among other things, this includes: Radio emitters for the radio station the car is playing Some special behavior for entering the vehicle …

Quick note on using built-in ACL/security

Ever since the built-in ACL system exists (add_ace and similar), it has somehow not seen people use it to its full potential, often adding dependencies on ‘frameworks’ to resources solely in order to check if a player is currently on a particular ‘job’ in said ‘framework’. A lesser-known feature of the ACL system is the …

FYI: FiveM and RedM support raw .ymap/.ytyp files

For a while now, you’ve been able to use XML-format .ytyp/.ymap files in FiveM and RedM, without doing a conversion between XML and PSO/RSC format: just make sure the .xml file is just named mh1_01.ymap without any extra extension, and it should be parsed and used fine. Note that these are loaded using the game …

Routing buckets: split game state

Server versions from pipeline ID 3245 and above have added a ‘routing bucket’ functionality, which is similar in concept to the ‘dimension’ or ‘virtual world’ functionality seen in prior non-Rockstar GTA network implementations. For those unaware or lazy to search, one can assign a player or entity to a routing bucket, and they will only …

CitizenFX C# templates are fixed

Since the earlier release of the CitizenFX C# templates, people have reported that certain built-in language types did not work, leading to vague errors such as ” is not a type supported by the compiler or such. It took a while, but these should be fixed as of version 0.2.2 of the C# templates/SDK/framework packages, …

A quick note about OneSync server-side persistence

Starting at server build 2689 (unless backed out in a later build), when using OneSync, there’s a few differences regarding entity lifetime compared to before. Entities that are owned by a script (not marked as no-longer-needed, or re-assigned as mission entity) will now be able to be in an ‘unowned’ state in which the server …

Try the new CitizenFX C# templates for FiveM

We’ve recently published the CitizenFX.Templates package on NuGet, which includes a nice template for making a fully C#-based resource using the latest recommendations. The docs will be updated whenever more people confirm this works and report some feedback as to this, but for now here’s the steps to set it up: You’ll find helpful instructions …

Uploading photos from in-game to the Cfx.re Gallery

Recent builds of FiveM have added backing functionality to the photo gallery feature in the pause menu. This guide shows how to upload your photos to the Cfx.re Snapmatic section on the forums. Make sure you have a photo camera resource that uses photo commands to save a gallery photo. An example resource would e.g. …