A recent finding from the forums is that the GTA game code checks for the presence of a decorator named
player_vehicle on entities to enable/disable certain behavior for player-driven vehicles (e.g. personal vehicles?).
Among other things, this includes:
- Radio emitters for the radio station the car is playing
- Some special behavior for entering the vehicle via a door (i.e. the ‘enter vehicle’ key)
-- somewhere *once* during initialization DecorRegister("Player_Vehicle", 3) -- on a vehicle if DecorIsRegisteredAsType("Player_Vehicle", 3) then DecorSetInt(vehicle, "Player_Vehicle", -1) end